Author Topic: TextMeshPro blurry in Fullscreen  (Read 18 times)

OneMoreLevel

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TextMeshPro blurry in Fullscreen
« on: April 15, 2018, 09:26:26 AM »
What am I doing wrong :'(
Shouldn't TextMeshProUGUI looks sharp in every resolution?



Stephan B.

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Re: TextMeshPro blurry in Fullscreen
« Reply #1 on: April 15, 2018, 12:19:04 PM »
It should on the Gameview when using a CanvasScaler. In the SceneView, it can end up  fuzzy since the same shader cannot render the same text at two different scale so it picks to prioritize the GameView which the end user is looking at.

Also make sure the scale of the text object is uniform. Make sure you do not have softness applied.

OneMoreLevel

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Re: TextMeshPro blurry in Fullscreen
« Reply #2 on: April 15, 2018, 10:24:38 PM »
Actually the first and second screenshots are made from build in fulscreen mode.

Stephan B.

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Re: TextMeshPro blurry in Fullscreen
« Reply #3 on: April 15, 2018, 11:21:47 PM »
The text should be clean and sharp so something / settings is causing this behavior.

Are you able to reproduce this with a new / simple scene with text? That might enable you to identify the cause of this blurriness. If not and you are able to reproduce this, please provide me with such Repro scene and I'll take a look.

BTW: What version of Unity and TextMesh Pro are you using?