Author Topic: TextMesh Pro Surface Shaders work for HDRP?  (Read 71 times)

ftejada

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TextMesh Pro Surface Shaders work for HDRP?
« on: March 29, 2020, 05:27:29 AM »
In an HDRP project, I need to create a 3d text for a logo that receives dynamic lighting and shadows. I have looked at the example scenes and all the texts that have TexMeshPro-> xxx (surface) shaders are pink.

I work in Unity 2019.3.0f6, HDRP version and the last version of TextMeshPro that had the PackageManager (preview.8 -2.1.0) from March 18, 2020

Is there a way to fix this or should I expect HDRP to support these shaders? If I should wait, approximately when will these shaders be supported for HDRP?

Sorry for my clumsy English

Cheers