Jasper,
Thanks for the extension, but I have a question.
I'm still getting allocations using your extensions. Should I be able to generate Text Mesh Pro text, and change it frame by frame, with zero allocations?
I have a 35 char string with a couple of ints, as a test, and it's generating 100B under GC Alloc in the Unity profiler. Without your extension, I get 160B, so it seems there is some savings, but I assumed you could get close to zero here. If I end up with half a screen full of stats (text and numbers) I get 1K or over, per frame of allocations. Is this correct?
Thanks.