Function forcing a re-computation of the required mesh padding based on the material properties to prevent clipping.
Note: This function should be called after modifying material properties via script. This function will result in the mesh being regenerated in the next frame update.
using UnityEngine; using System.Collections; using TMPro; public class ExampleClass : MonoBehaviour { void Example() { TextMeshPro textmeshPro = GetComponent<TextMeshPro>(); textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f); textmeshPro.UpdateMeshPadding(); } }