The default vertex color assigned to each character. Note: Color tags will override this default color unless overrideColorTags is set to true.
using UnityEngine; using System.Collections; using TMPro; public class ExampleClass : MonoBehaviour { void Awake() { TextMeshPro textmeshPro = GetComponent<TextMeshPro>(); textmeshPro.color = new Color32(255, 128, 0, 255); } }