The custom font asset used.
using UnityEngine; using System.Collections; using TMPro; public class ExampleClass : MonoBehaviour { void Awake() { TextMeshPro textmeshPro = GetComponent<TextMeshPro>(); TMP_FontAsset font = Resources.Load("ARIAL SDF", typeof(TMP_FontAsset)) as TMP_FontAsset; textmeshPro.font = font; } }