Array of characters which contains the text to be displayed.
Note: You may wish to use this function instead of TextMeshPro.text if you are already using character arrays instead of strings and trying to avoid unnecessary garbage collection.
using UnityEngine; using System.Collections; using TMPro; public class ExampleClass : MonoBehaviour { void Example() { TextMeshPro textmeshPro = GetComponent<TextMeshPro>(); textmeshPro.SetCharArray(new char[] {'E', 'x', 'a', 'm', 'p', 'l', 'e'} ); } }