string text;


The text to be displayed.

Note: Rich Text Tags can be used to alter the appearance of the text. See Rich Text Tags for more information.

See also: TextMeshPro.SetCharArray or TextMeshPro.SetText as alternatives to setting the text to be displayed.

using UnityEngine;
using System.Collections;
using TMPro;

public class ExampleClass : MonoBehaviour
    void Awake()
        TextMeshPro textmeshPro = GetComponent<TextMeshPro>();
        textmeshPro.text = "Example of text to be displayed.";